

Exit the scene and go to the Town Square. The guard informs you that the king is looking for a wizard and the competition is in the park in center of town. They will eventually explain the currency system of the land. The map can be scrolled right and left.Ĭastle: Talk to the guards in order to get in the castle. Exit the scene at either the north path or the building on the right to the Map of the world. Go back in the store (press F10 to see the hotspots) and pick up the baseball bat and the grass green dye. Simon's adventure begins.Ĭalypso's Magike Emporium: Outside Calypso's emporium, look at the poster about the magic tournament for a Royal Wizard. To be sent back, Calypso needs a powerful fuel called mucusade that is in the castle and Simon goes out to find it. Simon, now older entered the wardrobe and got sent inadvertently to the Calypso's Magike Emporium instead of Sordid's Fortress of Doom.

They sent a magic wardrobe, a transportation device to Simon's bedroom. Sordid appeared and took Runt as his apprentice to conquer the world. Found out by Runt's father, the book was burned and thrown into a magic pentagram on the floor. Now, in the other world, a young boy named Runt was reading the magic book of Sordid, the evil sorcerer. His adventures were assumed as a bad dream. The inventories that can be picked up are colored bright yellow in the walkthrough.Īfter his adventures in Simon the Sorcerer 1, Simon back in his time was treated by a psychiatrist. To save, type in the name you want to describe the saved game and press enter. Using the postcard will bring up the main menu of save, load, quit and continue. The sound effects, background sound effects, text and music can be toggled on and off by pressing S, B, T and M, respectively. Using the map will bring Simon automatically to different places. Pressing F10 will show all the items in the screen that can be interacted with, a very helpful feature. On the right side, the verb icons are talk to (open mouth), wear (hat), use and with (hammer and the most commonly used icon) and give and to (a present). The verb icons on left side are Push/pull (Simon with chest), look at (magnifying glass), open/close (box with lid) and magnet (pick up). To perform an action first select the verb icon, then the object you want to use the verb on and then click the left mouse button. The item is identified on the ID bar above the verb icons and the inventory, when the cursor is over the item. The game manipulation is by clicking a combination of a verb selection and an item in the display area. With ss2.Game play: Please read the manual. The game is mouse driven. With adlib you can get both: music and digititized speech When you have installed roland you can only get music and no digititized speech

Runs when you start the game with cdgo.bat I have to launch the game with the following command line in order to works : Let me know if you need to see the DOSBOS options setup or any other info you may need. How do you get the speech to work? I only get garbled buzzing. The game starts by asking about the use of a joystick and digitized voice and then gives me the error. I get a run-time error: R6003 - integer divide by 0. I wish I'd have thought of looking there to begin with!

#SIMON THE SORCERER RUNVGA.EXE SIMON.BAT ARCHIVE#
Later, when posting this I'd looked back at an archive of my parents' first ever PC and found that we had to run it using silent.bat way back then, over 20 years ago. I had the same issues when trying to run it using SS2.exe so I went through the directory with the intention of trying all the *.bat files within.īy chance I got lucky with the correct one first time round: the game runs if I use silent.bat - this file contains the following command: I used the version of the game available at: Running SS2 in DosBox 0.74 / Linux Mint 13 (Maya) ( 18:43) This will only work if you have the file "ASOUND.SS", otherwise you'll get a "File not found" error message.Īlternatively, use PC speaker and no music, but get the digitalized speech: If you use lowercase parameters, the game will just freeze right after asking you for digitalized speech. Make sure you *capitalize* the parameters. If you want Adlib music (in this case, the digitalized speech did not work for me), use: With ADLIB you get good music quality, but no digitized speech (I raised the volume to 200%, I hear it slightly on some occasions).ĭon't use the Ship-ID book (B) otherwise all written messages will dissapear not showing up again, this will greatly hamper game play.Ĭhoose between Adlib music, or PC speaker with digit. As said below, you can chose the IBM setting to get both music and digitized sound, but the sound quality is not satisfying at all.
